Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 646 / 680 900
Coins 834 / 864 900
Coins 2 694 / 725 1000
Game on array 563 / 584 1100
Longest increasing subsequence 2 628 / 660 1100
Convolution 447 / 507 1200
Regular bracket sequence 483 / 506 1200
Faulty addition 342 / 372 1300
Weird bank 389 / 398 1300
Delete operation 393 / 464 1400
Palindromize 417 / 423 1400
Color ribbon 303 / 361 1400
Unique subsequences 363 / 399 1500
Unique subsequences 2 270 / 305 1500
Cow exhibition 230 / 274 1500
Knapsack 3 354 / 393 1600
Compressing array 231 / 254 1600
Regular bracket sequence 2 203 / 229 1600
Maximum path 3 190 / 216 1600
Concating substring 138 / 167 1600
Soil 145 / 173 1700
Stacking boxes 148 / 184 1700
String transformation 114 / 127 1800
Palindromic quadruple 96 / 123 1900
Finding teammates 55 / 57 1900