Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 516 / 547 900
Coins 663 / 691 900
Coins 2 558 / 586 1000
Game on array 449 / 468 1100
Longest increasing subsequence 2 497 / 527 1100
Convolution 362 / 412 1200
Regular bracket sequence 382 / 405 1200
Faulty addition 283 / 303 1300
Weird bank 316 / 323 1300
Delete operation 301 / 362 1400
Palindromize 299 / 303 1400
Color ribbon 227 / 284 1400
Unique subsequences 286 / 315 1500
Unique subsequences 2 211 / 241 1500
Cow exhibition 179 / 215 1500
Knapsack 3 275 / 307 1600
Compressing array 175 / 194 1600
Regular bracket sequence 2 154 / 178 1600
Maximum path 3 140 / 160 1600
Concating substring 105 / 131 1600
Soil 114 / 135 1700
Stacking boxes 118 / 149 1700
String transformation 98 / 108 1800
Palindromic quadruple 79 / 103 1900
Finding teammates 40 / 41 1900