Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 452 / 479 900
Coins 598 / 626 900
Coins 2 505 / 529 1000
Game on array 395 / 414 1100
Longest increasing subsequence 2 449 / 477 1100
Convolution 325 / 368 1200
Regular bracket sequence 333 / 355 1200
Faulty addition 248 / 264 1300
Weird bank 275 / 280 1300
Delete operation 260 / 319 1400
Palindromize 257 / 261 1400
Color ribbon 193 / 244 1400
Unique subsequences 249 / 280 1500
Unique subsequences 2 178 / 207 1500
Cow exhibition 150 / 184 1500
Knapsack 3 236 / 267 1600
Compressing array 150 / 168 1600
Regular bracket sequence 2 131 / 151 1600
Maximum path 3 123 / 141 1600
Concating substring 88 / 113 1600
Soil 102 / 121 1700
Stacking boxes 106 / 135 1700
String transformation 90 / 100 1800
Palindromic quadruple 69 / 90 1900
Finding teammates 35 / 35 1900